MA faint, metallic tang hangs in the air—like blood drying on stone. The walls hum with a low-frequency vibration, as if the mountain itself is breathing. Your torch flickers, casting jagged shadows that twist like grasping fingers. Somewhere in the labyrinth, the Wumpus stirs.
20YOU ARE IN ROOM 20
SYOU NOCK AN ARROW
19THE ARROW WHISTLES THROUGH 19
enter buildingYou step through the creaking wooden door into the dim interior of the brick building. Dust motes swirl in shafts of light piercing through cracked windows. A brass lamp covered in verdigris sits on a rough-hewn table, next to a ring of rusted iron keys. To your left, a stone staircase descends into darkness, its steps worn smooth by centuries of use. A faded tapestry on the far wall depicts dwarves mining glowing crystals, its threads crawling faintly as if stirred by an unfelt breeze. From below comes the distant sound of dripping water and… is that the clink of metal on stone? The air smells of damp earth and something metallic. A cockroach skitters over your boot as the door slams shut behind you with finality.
get lampYour fingers close around the brass lamp's cold surface, green oxidation flaking off as you lift it. The moment it leaves the table, the tapestry's embroidered dwarves freeze mid-swing, their crystalline gems dimming to ordinary thread. A low grinding reverberates through the floor stones as three iron-banded trapdoors swing open in the walls, revealing:
get keysYour hand darts toward the iron keys just as they begin rotating clockwise across the table like possessed clock hands. The instant your skin touches metal:
runTHWIP! Your boots skid across stone.
xyzzy"XYZZY!" The ancient magic word rips through reality with a crack of displaced air. Stone grinds as: