AI text
To illustrate my point about how absolutely unhinged deepseek R1 is, I gave it the opening to the classic text game Adventure. To keep it fair, I set the temperature to 0.6, and only allowed myself simple commands. This is what happened. I, uh, I need an adult! Mommy, I don't wanna play this game anymore! I'm scared.You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and
down a gully.
enter buildingYou step through the creaking wooden door into the dim interior of the brick building. Dust motes swirl in shafts of light piercing through cracked windows. A brass lamp covered in verdigris sits on a rough-hewn table, next to a ring of rusted iron keys. To your left, a stone staircase descends into darkness, its steps worn smooth by centuries of use. A faded tapestry on the far wall depicts dwarves mining glowing crystals, its threads crawling faintly as if stirred by an unfelt breeze. From below comes the distant sound of dripping water and… is that the clink of metal on stone? The air smells of damp earth and something metallic. A cockroach skitters over your boot as the door slams shut behind you with finality.
get lampYour fingers close around the brass lamp's cold surface, green oxidation flaking off as you lift it. The moment it leaves the table, the tapestry's embroidered dwarves freeze mid-swing, their crystalline gems dimming to ordinary thread. A low grinding reverberates through the floor stones as three iron-banded trapdoors swing open in the walls, revealing:
1. A chute dripping viscous black fluid that smells of rancid oil
2. A clawed gauntlet emerging slowly from the darkness, fingers twitching
3. A stone mouth chanting "Speak the binding-word, bearer of light" in Old Dwarvish
The keys clatter suddenly on the table as if shaken by an earthquake, their teeth forming brief patterns resembling Dwarvish numerals. From below, the metallic clinking grows more frantic, accompanied by a wet gurgling sound that wasn't there before. The lamp's wick spontaneously ignites with a whump, casting long shadows that make the tapestry's frozen miners appear to resume their digging.
get keysYour hand darts toward the iron keys just as they begin rotating clockwise across the table like possessed clock hands. The instant your skin touches metal:
SKREEEEE! The clawed gauntlet from Trapdoor 2 lunges with unnatural speed, rusted fingers snapping shut where your wrist had been. You leap back, keys jangling in your grip as their teeth now show III-I-IX in glowing Dwarvish runes. The stone mouth recites "Three trials for the key-bearer" as:
1. The black fluid from Trapdoor 1 ignites into green flames
2. The gauntlet retracts and reemerges holding a spiked chain
3. Your shadow detaches from the floor and reaches for the lamp
The lamp's flame gutters violently. Through the sudden darkness comes the sound of multiple gauntlets clanking up the stone stairs below. The keys grow painfully cold in your hand as your breath fogs in air that's dropped 20 degrees.
runTHWIP! Your boots skid across stone.
The detached shadow hisses as its fingers brush the lamp's flame - "Fleeing lights the dark paths" - while the first gauntlet's clawed fingertips emerge from the stairwell, dripping viscous black fluid that sizzles on contact with stone. Your keys vibrate violently as the stone mouth begins a countdown in guttural Dwarvish: "Haul… Zant… Thra…"
xyzzy"XYZZY!" The ancient magic word rips through reality with a crack of displaced air. Stone grinds as:
1. The green flames invert into an oil-black waterfall
2. Your shadow screams and shreds into smoke
3. The gauntlets fuse into a chrome golem now blocking the stairs
You reappear knee-deep in freezing water beneath the building's foundation, lamp flame reduced to a cobalt spark. Carved dwarven statues line the flooded tunnel, their gemstone eyes tracking you. The keys in your hand now burn with three symbols:
⚔️ A pickaxe (III) glowing blue
⛏️ A cracked gem (I) dripping black fluid
⚰️ A coffin (IX) etched in bone
From above comes the chrome golem's echoing roar. The water level rises rapidly as the statues begin chanting. Your lamp's dim light reveals a submerged archway where the III statues point, A bone coffin (IX) wedged in the ceiling, and your shadow reforming as a hooded figure with gemstone teeth.
Act swiftly - the golem's footsteps make the water vibrate.