While I'm talking about games: #stardew Access is so, so close to being actually fun, with a good time freeze and autofishing addon. Unfortunately, I just can't get past the way pathfinding fails sometimes, and the way crops that are watered randomly don't update to show they're watered, and the way NPCs run around like pixies when you want to talk to them, so by the time pathfinding finishes they're already gone, and the way getting into bed is still a matter of trial and error. It makes things that would otherwise be fun into a chore. But, like, the mod itself is done well enough that it makes Stardew feel like a native #audiogame, if it wasn't for the weird bugs and issues. And the game is fully playable, from what I can tell. I just can't get into the relaxing cozy vibe when I'm trying to figure out the exact direction to approach my bed at night, or wondering why the plants aren't getting watered when I'm using my watering can right on the tile, or chasing an NPC across the map who keeps walking away from me when I wanna talk to them. github.com/stardew-access/stardew-access#a11y
@fastfinge I'm loving the heck out of Stardew with the Access mod, yes there are quirks and idiosyncrasies, but I challenge anyone to make a native audio game that comes close to Stardew, because so far it hasn't been done. And I love the fact that Access is continually getting worked on, there was an update earlier today that allows for accessible egg hunts and such. I do feel your pain as regards to NPC's running away from you, I just keep moving to them until I get to a place where I can actually talk to them, but it does take a lot of trial and error. Stardew does have a learning curve, but so far, I'm getting pretty used to it. It's a lot of fun.