4d
@sclower @BorrisInABox Right now I have bugs with the audio queues falling out of sync. I have queues for foreground audio and music, background music, and background sound effects. In order to not have audio under runs I then spawn different threads to generate stuff, and have a manager to control swapping models in and out based on the size of each queue. Then each queue streams audio to a mixer function that does spatialization and so on. Unfortunately when clips end up being different lengths than expected the entire thing gets out of sync. Once I figure out a solution I’ll launch a live demo stream and release source code.