TIL: if you use the data and framework to turn Cataclysm: Dark Days Ahead into a single-player mud, what you get isn't actually a good game. It just feels like a MUD with hundreds of rooms with identical descriptions, because tiles can't be treated as MUD rooms. Well, they can. But you get to type "north" 50 times to get to a door. And roguelikes have different ideas about interacting with objects, so you wind up with a mud interface where players can pick up an object that's three east from them and then drop it to the west, without ever moving. So now you get to do a bunch of nonsense to let players know what objects they can interact with when. Combat is surprisingly the least dreadful part of the thing. Anyway, that was a completely useless waste of a Sunday. I'm going to bed. I really don't think sleeping on it will turn this idea into anything actually worth releasing. What I wanted was a cross-platform mod of a roguelike that could be played without a Braille display. MSP and GMCP were nice, but that's about the only part of this that works in practice. Well, and full word commands were also nicer than memorizing dozens of shortcut keys. #CDDA #mud #roguelike
Are we having fun yet?
--- Cataclysm: Dark Days Ahead ---
Balance armor versus encumbrance. Even dropping a backpack can help in melee.
1) MOTD
2) New Game
3) Load
4) World
5) Tutorial Game
6) Settings
7) Help
8) Credits
9) Quit
Choose>
--- Load a character from which world? ---
1) Ardoch
2) Lawsonia
3) Oberlin
4) Sulphur Springs
Choose>
--- Load character from "Ardoch" ---
1) George Barrientos ([00​:28:​16])
2) <- Back to Main Menu
Choose>
--- forest ---
The ground here is grass.
Diggable Plowable Flat
To the north: grass.
To the north-east: grass.
To the east: grass.
To the south-east: grass.
To the south: grass.
To the south-west: grass.
To the west: young tree.
To the north-west: grass.
You could go north, north-east, east, south-east, south, south-west, west and north-west.
[hp 100% sta 100%]> sw
* sound played: plmove/walk_grass/walk_grass_4.ogg
You're tiring out mildly, and slowing down as a result.
--- field ---
The ground here is grass.
Diggable Plowable Flat
To the north: young tree.
To the north-east: grass.
To the east: grass.
To the south-east: grass.
To the south: long grass.
To the south-west: dirt.
To the west: grass.
To the north-west: grass.
You could go north, north-east, east, south-east, south, south-west, west and north-west.
[hp 100% sta 100%]> sw
* sound played: plmove/walk_grass/walk_grass_6.ogg
--- field ---
The ground here is dirt.
Diggable Plowable Flat
To the north: grass.
To the north-east: grass.
To the east: long grass.
To the south-east: dirt.
To the south: grass.
To the south-west: dead grass.
To the west: grass.
To the north-west: dead grass.
You could go north, north-east, east, south-east, south, south-west, west and north-west.
[hp 100% sta 100%]> sw
* sound played: plmove/walk_dirt_5.ogg
--- field ---
The ground here is dead grass.
Diggable Plowable Flat
To the north: grass.
To the north-east: dirt.
To the east: grass.
To the south-east: grass.
To the south: grass.
To the south-west: grass.
To the west: grass.
To the north-west: dirt.
You could go north, north-east, east, south-east, south, south-west, west and north-west.
[hp 100% sta 100%]> sw
* sound played: plmove/walk_t_grass_long/walk_t_grass_long_3.ogg
--- field ---
The ground here is grass.
Diggable Plowable Flat
To the north: grass.
To the north-east: dead grass.
To the east: grass.
To the south-east: dead grass.
To the south: grass.
To the south-west: grass.
To the west: grass.
To the north-west: grass.
You could go north, north-east, east, south-east, south, south-west, west and north-west.
[hp 100% sta 100%]>