Ummm. Tonight in aimud, one character stole the "ring for service" bell from inside a shop, then traded the stolen bell to another customer (who was right there and watched him take it) for mushrooms. Right after that, a different customer removed his pants and gave them to the shopkeeper in return for a waterskin. Then the shopkeeper traded the pants to the second customer to get her bell back.
Why are my npcs playing like actual mud players, instead of realistic npcs?