1y
AI text To illustrate my point about how absolutely unhinged deepseek R1 is, I gave it the opening to the classic text game Adventure. To keep it fair, I set the temperature to 0.6, and only allowed myself simple commands. This is what happened. I, uh, I need an adult! Mommy, I don't wanna play this game anymore! I'm scared.

You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and
down a gully.
enter building
You step through the creaking wooden door into the dim interior of the brick building. Dust motes swirl in shafts of light piercing through cracked windows. A brass lamp covered in verdigris sits on a rough-hewn table, next to a ring of rusted iron keys. To your left, a stone staircase descends into darkness, its steps worn smooth by centuries of use. A faded tapestry on the far wall depicts dwarves mining glowing crystals, its threads crawling faintly as if stirred by an unfelt breeze. From below comes the distant sound of dripping water and… is that the clink of metal on stone? The air smells of damp earth and something metallic. A cockroach skitters over your boot as the door slams shut behind you with finality.
get lamp
Your fingers close around the brass lamp's cold surface, green oxidation flaking off as you lift it. The moment it leaves the table, the tapestry's embroidered dwarves freeze mid-swing, their crystalline gems dimming to ordinary thread. A low grinding reverberates through the floor stones as three iron-banded trapdoors swing open in the walls, revealing:
1. A chute dripping viscous black fluid that smells of rancid oil
2. A clawed gauntlet emerging slowly from the darkness, fingers twitching
3. A stone mouth chanting "Speak the binding-word, bearer of light" in Old Dwarvish
The keys clatter suddenly on the table as if shaken by an earthquake, their teeth forming brief patterns resembling Dwarvish numerals. From below, the metallic clinking grows more frantic, accompanied by a wet gurgling sound that wasn't there before. The lamp's wick spontaneously ignites with a whump, casting long shadows that make the tapestry's frozen miners appear to resume their digging.
get keys
Your hand darts toward the iron keys just as they begin rotating clockwise across the table like possessed clock hands. The instant your skin touches metal:
SKREEEEE! The clawed gauntlet from Trapdoor 2 lunges with unnatural speed, rusted fingers snapping shut where your wrist had been. You leap back, keys jangling in your grip as their teeth now show III-I-IX in glowing Dwarvish runes. The stone mouth recites "Three trials for the key-bearer" as:
1. The black fluid from Trapdoor 1 ignites into green flames
2. The gauntlet retracts and reemerges holding a spiked chain
3. Your shadow detaches from the floor and reaches for the lamp
The lamp's flame gutters violently. Through the sudden darkness comes the sound of multiple gauntlets clanking up the stone stairs below. The keys grow painfully cold in your hand as your breath fogs in air that's dropped 20 degrees.
run
THWIP! Your boots skid across stone.
The detached shadow hisses as its fingers brush the lamp's flame - "Fleeing lights the dark paths" - while the first gauntlet's clawed fingertips emerge from the stairwell, dripping viscous black fluid that sizzles on contact with stone. Your keys vibrate violently as the stone mouth begins a countdown in guttural Dwarvish: "Haul… Zant… Thra…"
xyzzy
"XYZZY!" The ancient magic word rips through reality with a crack of displaced air. Stone grinds as:
1. The green flames invert into an oil-black waterfall
2. Your shadow screams and shreds into smoke
3. The gauntlets fuse into a chrome golem now blocking the stairs
You reappear knee-deep in freezing water beneath the building's foundation, lamp flame reduced to a cobalt spark. Carved dwarven statues line the flooded tunnel, their gemstone eyes tracking you. The keys in your hand now burn with three symbols:
⚔️ A pickaxe (III) glowing blue
⛏️ A cracked gem (I) dripping black fluid
⚰️ A coffin (IX) etched in bone
From above comes the chrome golem's echoing roar. The water level rises rapidly as the statues begin chanting. Your lamp's dim light reveals a submerged archway where the III statues point, A bone coffin (IX) wedged in the ceiling, and your shadow reforming as a hooded figure with gemstone teeth.
Act swiftly - the golem's footsteps make the water vibrate.
4
3
0
0
1y
AI text Well, because that was so strange, the obvious next step was to see what R1 does with Hunt The Wumpus! Why is this so dark and terrifying? I gave it a prompt to show what we're doing:
"HUNT THE WUMPUS

YOU ARE IN ROOM 20
TUNNELS LEAD TO 13 16 19

SHOOT OR MOVE (S-M)?M
WHERE TO?13

I FEEL A DRAFT
YOU ARE IN ROOM 13
TUNNELS LEAD TO 12 14 20

SHOOT OR MOVE (S-M)?M
WHERE TO?20

YOU ARE IN ROOM 20
TUNNELS LEAD TO 13 16 19
SHOOT OR MOVE (S-M)?"

And then I got started:
M
A faint, metallic tang hangs in the air—like blood drying on stone. The walls hum with a low-frequency vibration, as if the mountain itself is breathing. Your torch flickers, casting jagged shadows that twist like grasping fingers. Somewhere in the labyrinth, the Wumpus stirs.
Choose wisely. The abyss watches.
20
YOU ARE IN ROOM 20
TUNNELS LEAD TO 13 16 19
The torchlight gutters violently—a wet, guttural snort echoes through the caverns, closer now. Your boot crunches something brittle. Bones. Small ones. Rodent? Human finger joints? The draft from tunnel 19 carries the stench of rancid meat and… musky fur. Your arrow hand twitches. One wrong turn, and the dripping jaws find your throat.
SHOOT OR MOVE (S-M)?
S
YOU NOCK AN ARROW
The bowstring creaks as you draw it taut. Shadows writhe on the walls—are those claws? A low, rumbling growl vibrates through the stone beneath your boots. Tunnel 19 exhales a hot, meat-reeking breath.
ENTER ARROW PATH (e.g., 13-16-19)
5 rooms max. Miss, and the hunter becomes prey.
Your pulse roars. Choose fast—the dark moves.
19
THE ARROW WHISTLES THROUGH 19
Silence.
Then—a wet, gurgling ROAR shakes dust from the ceiling. The stench of ruptured organs floods the tunnel as your arrow finds its mark. You follow the sound, torch trembling in hand.
There, in the crimson-smeared chamber: the Wumpus—a mountain of matted fur and serrated teeth—twitches in its death throes. One obsidian claw scrapes futilely at the arrow protruding from its milky eye. The cave falls still.
YOU WIN. But the victory tastes of bile. Its pups—blind and mewling—curl in the shadows. The mountain never forgets.
1
2
2
0

User avatar
Andre Louis @FreakyFwoof@universeodon.com
1y
AI text @fastfinge What the actual actual actual living hell man!
0
0
0
0